Yupa's Darwin's Keep Walkthrough
Version 1.1, January 25, 2003
You will need: 3 Advanced Players for the Bean
Otherwise: Eh, low advanced, even duals for the rest
From Market Square, 10e, s, e, n, e,
A. Castle
1. n, all e, open portcullis
2. all e: Princess Darwin
3. u: Prince Darwin
4. d, 3w, u, all e: King Darwin
5. all w: Queen Darwin
B. Amazing Jumping Bean
1. go to bridge, d, w, pick/open hole, d
a. Mobs in this area are Evil Eye <wander, sac>, and Ghost of a Servant
<aggro w/out Rune, scavenge, wander>. I hear servants give good exp
for advanced players; don't need to kill either if you're going for
the Bean though.
2. s, w, n, open trapdoor u, u, n, e, n, e, open trapdoor u, u, 2e, s. Or, just
hunt nightmare, opening the trapdoors when you get stuck. Go up to the third
level, hunt again, but don't open the last trapdoor until you're ready!
3. Now open trapdoor u, u: 5 Creeping Shadows <aggro, maim,
scavenge, block get, 3 obliterates>, Your Worst Nightmare <maim, sac,
asleep>
EQ Mobs
Princess Darwin: A Jewelry Box (Hold/Belt Container, ~300 Midgets)
Prince Darwin: Big Fluffy Pillow (AC 8, 3/3 Arm/Leg)
King Darwin: Crown of King Darwin (AC 7, 3/4 Head)
Queen Darwin: Nail-Biter (AC 9, 3/4 Ring)
Your Worst Nightmare: The Amazing Jumping Bean! (AC 8, 3/5 Hold, Spec Proc)