Yupa's Krandon's Point Walkthrough
Version 1.0, September 30, 2002
You will need: 4-5 Good Advanced Players (Stunners, w/ Druids)
Recommended: More
Acid EQ
From Market Square: 11w, n, 3u, all n, u, n, u
A. Acid Sleeves
1. w: Howling Moldoonese Imps <aggro, wander, disarm>, Rabid Tree Nymphs
<Aggro, wander, acid,flee>
a. Both aggro, trees acid, both wander. Pick a good time to go in.
Clear this area.
2. w, s, e, w, n, s, w
3. d: 2 Glo-Worms <not aggro, assist, reflect>
4. d: 3 Glo-Worms
5. u: 5 Glo-Worms
6. u: 2 Glo-Worms
7. u: 3 Glo-Worms
8. n: 9 Rabid Tree Nymphs <aggro, flame, acid, maim>, Druid Alchemist
Chichini <scavenge, aggro, reflect>
B. Black Stripe
1. u: Tree Nymph, 2 Mighty Winds
2. 2n: 3 Mighty Winds
3. n: 4 Mighty Winds
4. slide n, u: 2 Stench
5. e: 3 Stench
6. n, d: Branson
7. u <this is a sink room for the next key, leave a post here>, s
8. e: 2 Stench
9. 3u, e: 2 Phantom Ensigns <aggro, reflect, sink room>
10. 2w: 2 Phantom Ensigns, *Wakizashi*
11. e, send a druid all d, w, n, get Wakizashi from corpse, back to group,
e, unlock/open mind, d: 3 Phantom Ensigns <not sink room anymore>
11. w: Phantom Ensign, 2 Private Phantoms
12. w: 2 Private Phantoms, 1 Corporal Phantom
13. w: 3 Corporal Phantoms
14. w: 1 Corporal Phantom, 2 Phantom Sergeants <reflect>
15. w: 3 Phantom Sergeants
16. u: Phantom Sergeant, Phantom Major <3 Conjures>
17. e: 3 Phantom Majors
18. w: Phantom Major, Phantom Commander
19. e: 3 Phantom Commanders
20. w: 2 Phantom Ensigns, Phantom Commander
21. e: Phantom Admiral <reflect>, Phantom Commander, Phantom Major, *Penis
Cream*
22. u: 2 General's Guards <maim, flame, 3 obliterates>
23. unlock/open penis (use cream), u: One-Star Phantom General <reflect>
24. n: Four-Star Phantom General <reflect>
25. u: Five-Star General <reflect>
26. n: 2 General's Guards <aggro w/out rune, flame, maim, scavenge>,
High Phantom Master <aggro, gas, scavenge>, *The Key to Thought*
C. Crystal Rope, Balisong
1. unlock/open thought u, u, n, d, u: 2 Samurai Warriors <screams, bolts>,
Enchantment of Drarcladesin <reflect>, *Armor of the Seven Plagues*
2. unlock/open enchantment n, n, u: 2 Samurai Warriors
3. n: 3 Samurai Warriors
4. u: 2 Samurai Warriors
5. n: 4 Samurai Warriors
6. u: 3 Samurai Warriors
7. e: 2 Samurai Warriors
8. d: 3 Samurai Warriors
9. u: 5 Samurai Warriors
10. d: 4 Samurai Warriors
11. e: 3 Samurai Warriors
12. n: 5 Samurai Warriors
13. n: 2 Samurai Warriors, Toshiro Mifune <reflect, maim, aggro?>, *Black
Worn Robes*
D. Contacts and Keys
1. unlock/open inscription e, e
a. Foyer. 3 Sash Portals here. Leave a post.
2. Ent Yellow
a. send a druid sliding east; looking for a room called Serenity...,
with exits South and Up, up should have 2 mobs: The Vision and
Blacksmith
b. Have everyone recall, summon to the druid.
3. u: Blacksmith <can repair EQ>, The Vision <aggro, reflect, maim>
4. Ent black to return to Foyer
5. Ent Blue
a. Wandering mobs in the maze, use caution, Clear Charging Troopers
<aggro, wander, maim, 4 summons>
6. w, n, u, d
7. e: 3 Troopers, King <aggro, scavenge, bolt, reflect>, *The Number "2"*
8. Ent Throne to return to Foyer.
9. Ent Red: The Cityguard from Hell <aggro>
10. n: The Unrepeatable Bug <high AC, maim, aggro>, *The Number "3"*
11. s, u, unlock/open Two, u, unlock/open Three
E. Okehazama's Cross, Samurai Sword
1. u: Okehazama <aggro?, reflect>
2. u: Sumo <aggro, reflect, howls balefire>
3. n: 2 Sumo
4. d: 3 Sumo
5. u: 2 Sumo
6. e: 4 Sumo
7. u: 2 Sumo
8. e: 2 Sumo
9. w: Sumo
10. u: 3 Sumo
11. Slide 1e (only 1!)
a. Probably good to Equinox a druid or three.
12. e: Krandon Sensi, Master Samurai <aggro, reflect, probably other bad
stuff>
13. Recall, you're done.
EQ Mobs
Druid Chichini: The Acid Repellant Sleeves of Chichini (AC 10, DR 5/Str 10
Resist-Acid Arm)
Steve Martin's Penis Cream (Ego 50/Sex 100 Non-Limited
Hold Container)
Bransom: Loom of the Clouds (Non-Limited Container)
High Phantom Master: Black Stripe of the Phantom Regiment (AC 15, 5/6 About)
Enchantment: The Crystal Rope of Drarcladesin (AC 12, 5/4 Neck)
Toshiro Mifune: Balisong (12D4, DR 6/Armor -13 1-Attack Hold Weapon)
The Vision: Contacts (AC 10, HR 4/Mana 100 Visor/Eye)
Okehazama: Okehazama's +Cross+ (AC 8, 3/2 Badge)
Krandon Sensi: Samurai Sword (6D9, 9/7 3-Attack Pierce Weapon)