Anavius Walkhrough 
written by Wilder 

Note: this zone is 2 person! 

from market: 20s, 11w, open gate w 

The central section of this zone is full of: 
werewolves [aggro, maim, see cloak] 
skeleton warriors [aggro, see cloak, dpunch] 
other small wandering mobs [not aggro, just ignore] 

Skeleton warriors are the most dangerous, as they can keep you stunned.  Be careful of werewolves as well, they maim almost as bad as gilga lions. 

3w: wraith [aggro, see cloak] 
3n: no mob room 
{At this point, can go west and south to heaven, west to witch, west and north to ants, or east to skeleton king and hell.} 

e: wraith, skeleton king [aggro, wanders, dpunches, 5 summons] *Shield of Bone* 
(don't take the skeleton king on at the same time as other wanderers, wait for him to wander) 
e, all n: wraith, e 

{this next part's a bitch} 
slide s: can slide back to the same room, to a room with a west exit only, or: 
a hot room with an up(slides back to previous room)/down exit, possibly 2 demon warriors [wander, dpunch, tauntable, aggro] 
and 2 devils [aggro, 5 liquifies, stun] *Cloak of Fiery Flames* 

{Best approach i found: send a naked char to suicide to make sure there aren't any demon warriors with the devils.  Then slide you and your partner in, sliding quickly to try to get the room with the devils.  Quaff for a few rounds until both you are in there, then take a devil each, quaffing as needed.} 

more demon warriors wander here: 
all d, 5s: dungeon keeper [disarms, flame, dpunches, aggro] *skeleton key* 
(nothing in the prisons/prisoners to west and east) 
4s: guard [aggro, stuns] 
s: Satan [scavenges, aggro, flame, aggro, 2 summons, stuns] *The Horns of the Devil* 

--Back to the no-mob room-- 

w: wraith (no magic room) 
all w, 2n: witch doctor [aggro, mage, 4 liquifies] *The Ancient Sword of the Undead King* 
(d: nothing) 

--Back to no-mob room-- 

3w, (mob block here), n: bunch of ants [wander, aggro, die in one backstab/firestorm, tauntable] 
2n, killing ants 
(mob block here), d: bunch more ants, d: more ants, d: queen [aggro] *Dark Crown* 

--Back to no-mob room-- 

3w, 3s, (south is dual area-->??), 2w, u: 5 birds [aggro, 4 annihilates, die in a backstab/2 firestorms] 
u: 5 birds 
u: 6 birds 
u: phoenix [not aggro, flame, 3 summons] *The Flaming Banner of the Phoenix* 
(there's 3 eggs on the ground: 1 key and 2 food items... not sure what they're for) 
n (flying DT!), op heaven n, n: 3 angels (not aggro, blindable, fairly easy), guardian angel (aggro, maims like a bitch) 
u: 2 angels, guardian angel 
u: 3 angels, guardian angel 
n: guardian angel 
n: 2 angels, guardian angel *The Wings Of An Angel* 
2n:  heavenly angel [aggro, easy], 
Jesus Christ [not aggro, 4 screams, reflects], *A Symbol of Might and Courage, The Eternal Shroud of Heaven* 

Eq: 
---- 
Shield of Bone:                                                AC15 5HR 5DR 
Cloak of Fiery Flames:                                    AC 12? 4HR 4DR neck 
The Horns of the Devil:                                  AC10 HP50 HR5 head 
The Ancient Sword of the Undead King:    2hitter, dual usable?, magical (seems kinda sucky) 
Dark Crown:                                                     AC10 5HR 5DR head 
The Flaming Banner of the Phoenix:            AC-11 HR4 light 
The Wings Of An Angel:                              AC15 HR5 dex3 arms 
A Symbol of Might and Courage:                AC10 HP25 HR2 badge, sense-life, detect invis 
The Eternal Shroud of Heaven:                    AC10 HP75 MANA50, worn most anywhere