AUCAN

12/17/2011

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AUCAN -  by SICK 5/2010
2 PERSON ZONE - DIFFICULTY: HARD
SACCING/ACID/STEAL EQ MOBS
email [email protected]



M[ ]   s,open cover,d..   
Crocodile: dont wander, agro thru all, block exits.
s, 3 croc's    
w, 3 crocs.. clone's dont follow here
w, 3 crocs.. clone's follow
w, 3 crocs.. clone's dont follow 
(ok south of here leads to other section of aucan.. we'll come back to this).
2e, clone's follow : )
n, 3 crocodile's clone's follow
n, 3 croc's clone's dont follow



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*CROCODILE SKIN LEGGINGS (optional no key needed)   
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ok.. downfrom here is Giant Croc. 2 person room, fleeable.  he's in a no magic room with n,e,s exits.. each 1 person room. mob blk's up and you cant recall
d, GIANT CROCODILE: doesnt wander, scavenges, agro's all, no magic, maims, smart, fleeable (block's up)
u, brings you back to first room in zone after giant croc is dead. 
w,n



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*PQOWIE, MITHRIL LONGSWORD, ENLIGHTENED RING OF GLORY (optional no key needed)
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w,  HOLDER OF THE SWORD: doesnt wander, isnt agro, no magic, smart, see's shadow not sure if fleeable, if you havnt cleared path west. i wouldnt try fleeing.
(ok.. west of here is 2 guards: agro and dont wander one is tougher than the other.. i forget which one.. think one that says protecting villagers is. both dispelable.. clone dont follow)
w, 2 guards
                *!!!!!!!!!* READ THIS *!!!!!!!!!*  ok after this room watch out for these mobs!
child: not agro, scavenge, wander tauntable SAC(they loot quick) easy  
villager: not agro, wander, blk druid casting, tauntable. east (clone's can still cast if you had em out allready.)

Iggy: wander, non agro, steal eq/gold, tauntable. easy
fido: blk druid casting, non agro, wander easy
warrior's agro dont wander..  easy. 
w, 2 guards and possible other mobs from above..  clone's follow
w,2 guards and possible other mobs from above.. clone follow
w, 2 guards and possible other mobs from above.. clone follow..      *TIP*   i like to taunt all the villagers out so they dont fuck u over - iggy's too - and child's.  id leave fido for now

****CENTER SQUARE   this room is designated as center square for the rest of WT



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BRACER OF MIGHT (optional no key needed)
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from CENTER SQUARE
w, 2 guard
**next will be north clone's follow in. should be 1 guard and Master Aucan Warrior.. set druid on guard and tank on master.. then assist tank once guard is dead.

n, 1 guard and MASTER AUCAN WARRIOR: doesnt move, scavenges, agro thru all, smart, blk druid casting   (Bracer of Might)



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ELDER'S STAFF
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from CENTER SQUARE
n,  AUCAN MEDICINE MAN: non agro, no magic  (key to the healing grounds) 
unl thecircleoflife n
n,  MYSTIC OF AUCAN: agro, cant dispel, clone's dont follow (Elders Staff)


 
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TATTERED BOOK (optional no key needed)
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from CENTER SQUARE
s,w 1 guard 
AN AUCAN ELDER: doesnt move, cant dispel, non agro (Tattered Book)



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ANCIENTS AMULET, GAUNTLETS OF WAR
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from CENTER SQUARE
3w,  (ok, next room west has 4 ghosts: agro thru all)
s, 4 ghosts clone's follow
w, Ghost of Tjowi: agro thru all, doesnt wander clone's dont follow
w, GHOST OF BAWJI: agro thru all, doesnt wander clone's dont follow Ancients Amulet
w, Ghost of Adjitu: maim, agro thru all, doesnt wander.. 2 ghosts
w,
n, Ghost of Racikol non agro. 3 skeletons: agro thru all, doesnt wander
n, Ghost of Owgi: scavenge, doesnt wander, not agro thru shadow, coward, 
e, ghost
e, 2 ghost
n, 1 ghost
w, 3 skeleton
unl door w,
w, GHOST OF THE  ANCIENT CHIEFTAIN: doesnt wander, agro thru all, smart  clone's dont follow. dispellable.  bone key (unlocks sarcophagus, they have gold in them)(Gauntlets of War)
e,s,w,2s,4e,n,3e is CENTER SQUARE



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SILENT LEATHER ARMOR (optional no key needed)
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from CENTER SQUARE
s, 1 guard 2 warriors.. clone's follow
s, 3 guards.. clone's follow
s, 2 guards.. clone's dont follow
s, safe room
w, BATTLE MASTER: isnt agro.. dont need to fight. hidden door west named deathtoall.. it doesnt require a key.  battlemaster does have a key though
***(ok once you go west from here.. its a 1x3 section of room's west to east.. you start in far east side.. and are trapped in this 1x3 section..   now..  this trapped
area is 1 person room!) keyword for silent armor mob is "ASSAS" -  fleeable, you CAN recall.. he hunts in very fast.. 
w, THE ASSASIN: wanders, hunts, agro thru all, maims like mofo, has speed, blks get.  (Silent Leather Armor)



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GOLDEN PLATE ARMOR
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from CENTER SQUARE
4s, west is battlemaster.. no magic maims, doenst wander, refletcs  dispellable  (odd looking metal silver key)
w, battlemaster
e,2s, unl plaque e, 
e, 4 skeletons
unl sarcophagus with the bone key. get key to  the Cheiftains Armory from sarcophagus.. unl shield d *hidden door
open shield d
d, ENTITY: doesnt wander, agro thru all, acid, no magic, smart, blk druid casting, fleeable. Nasty mofo! druid useless on him. clone's dont follow (Golden Plate Armor)



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THE GIRDLE  OF FROST GIANT STREGTH, A MAGICAL DEMIJOHN (optional no key needed)
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from Center Square
3s, open door e
this area has 6 royal guards: hunts in,scavenge, agro thru all, hit hard (1 person area in some of these rooms?) can flee, clone's follow in from the safe room to the west of door.
e, kill guards,
e,e,n
west of here is The Aucan Chieftain: doesnt move, scavenges, agro thru all, maims,blk druid casting.  and The Aucan Chieftain's Bodyguard: doesnt move, agro thru all, cant dispel
both hit really hard.. i have only done this room once.. it was nasty. might be a trick though. *trick is to solo with druid :) .. set wimpy max. east of their room is no- magic room.. so get clone's south of the no-magic room.. and run them in harm bodyguard first.. he dies much faster.. rinse/repeat. u can then either send in your tank and both take down chieftain.. or solo as druid too :) 
w, Chieftain and Bodyguard -  Cheiftain has (Girdle of Frost Giant Strength) (Magical Demijohn)



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CROCODILE TOOTH RING, HOLY RANDOM (small trinket from aucan child needed for holy random)
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ok from entrance 3 west
*south is random slide room to 3 crocodile's.. sometime's it put you in a random no exit room, u must recall and run back.. getting both chars their can be tricky.
s, 3 crocs clone's cant slide
s, 3 croc's clone's dont follow
s, 3 crocs clone dont follow (after this room clone's follow east but not south)  (we'll come back to south later)
e, 3 crocs clone's follow
e,3 crocs clone's follow
s, 3 crocs clone's follow
s, 3 crocs clone's dont follow

s, 2 crocs clone's follow
s, 2 crocs clone's dont follow   CROCODILE TOOTH RING on one of crocs here
ok next area has about 15 Gazelle: agro through all..blk, cowards,   not too hard.. but bunch of em. clone's follow! fortify if u need to at first room
2x3 grid of gazelle's then 1 extra room of gazelle's on south east corner.. kill all of them hidden door to the east for giant sloth.. keyword on door is valakuna you need
the small trinket of an aucan child to unl it
s,s,e,e,unl valakuna
e, GIANT SLOTH: dont move, scavenges, agro thru all, maims, smart (Holy Random)



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HUNTERS CLOAK (optional no key needed)
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ok.. from entrance.. 3w, random slide south, then 2s
s, 3 crocodile's  clone's dont follow
s, 3 crocs clone's dont follow
s, 3 crocs clone's dont follow
w, safe room
w, aucan warrior.. these wander from this room to the room north. kill them and taunt the warriors north
n, Aucan General: doesnt move, agro thru all, maims, smart, fleeable  (Hunters Cloak)



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FOUR-LEAF CLOVER (optional no key needed)
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from Aucan General
s,e,e
s, 3 crocs clones dont follow
s, this is flying DT!  1 person room
s, Leprechaun; agro thru rune, no magic, reflect, blk druid casting, fleeable 2 person room (Four-Leaf Clover)



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INFINITY BLADE OF KAL'TU  and Bonus Gold
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from Center SQUARE
3w, unl tomb d with black orb
ok, MUMMY: scavenge's, agro thru all, maims, no magic, reflects, acids, speed.   their is also 2 non agro corpse's they die super fast. (Infinity Blade oh Kal'Tu)
d, kill mummy


from CENTER SQUARE
5s,
e, skeleton, open passageway d
d, small spider: wander, hunt in, scavenge, remember, agru thru all, maim  at least 6 of these wander here.. fortify as soon as you go down.
The Mummy: scavenge, wander, hunts in, cant dispel, agro thru all, maims, smart,   he's in the area too.
This room is called The Safe - 2n, 2w, 2s, 2e, of this room is a mound with a lot of gold in them.. close to 100mil! 



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EQ:

 A Giant Crocodile Crocodile Skin Leggings - AC14 HR5 DR5 sneak, haste, limited LEGS
 The Holder of the Sword Pqowie - DARK-BONUS+2 STR2 holy, immune summon, container, HOLD/BELT
Enlightened Ring of Glory - AC13 HR5 DEX3 limited parry 1adv, RING
Mithril Longsword - 2x Slash 8D8 STR11 HP85 haste, limited, 39 dual, WIELD/HOLD
 Aucan Master Warrior Bracer of Might - AC13 DR6 HR5  44adv limited WRIST
 An Aucan Elder Tattered Book - WIS10 CON10 det-invis, sense life prot-evl rune sponge holy dual   HOLD
 Mystic of Aucan Elder's Staff - HR6 ARMOR-12 sponge, holy, limted, 12adv         LIGHT
 Ghost of Bawji The Ancient's Amulet - AC10 DR7 HR3 18adv sense life, rune, limited,       NECK
 Ghost of the Ancient Chieftain Gauntlets of War - AC13 DR6 HR6 haste, no min level, limited adv, HANDS
 The Assassin Silent Leather Armor - AC18 HR7 SPD1 sneak, hide, assassin, limited, 50adv,       BODY
 The Aucan Chieftain Girdle of Frost Giant Strength - AC13 HR6 DR6 berserk WAIST
A Magical Demijohn -  Magical Liquid Container.. (like an endless, but choco milk) LIQUID CONTAINER
 Entity Golden Plate Armour - AC25 DR6 HR6 no evil/neut, resist peirce, no maim, berserk, parry BODY
 Crocodile Crocodile Tooth Ring - AC12 DR6 DEX3 berserk, limited, 50dual         RING
 Giant Sloth Holy Random
 The Aucan General Hunter's Cloak - AC10 HR4 ARMOR-11 resist-cold, limited, 34 adv,   NECK
 Leprechaun Four-Leaf Clover - EGO75 STR3 detect invis, infravision, artifact, INSIGNIA
 The Mummy The Infinity Blade of Kal'Tu - 3x stab 15d5 DR8 HP100 50adv   
WIELD
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