Yupa’s Narnia Walkthrough
Version 1.0, October 28, 2002
You will need: 3+ Advanced Players (2 Stunners apiece)
Druids, Equipped wouldn't hurt
Recommended: Breathe Water EQ
From Market Square: 13w, 2s, w, s, w, s, 2w, s, w, n, e
A. Clearing the Mansion
1. N: 3 Tourists
a. The bulk of the first half; clearing out rooms w/ aggro assisting
mobs. Not much to say here; just assign splits and keep em
stunned. Follow the path, don't stray.
2. N: 3 Tourists
3. N: 3 Tourists
4. N: 2 Tourists, Guide <reflect>
5. S, unlock/open shed, e: 2 Pit Bulls
a. Leave a post here, sink room destination for the next chunk of the
zone.
6. W, n, w: 3 Tourists
7. S: 4 Tourists
8. S: 4 Tourists
9. D: 4 Tourists
10. U: 3 Tourists
11. S: 3 Tourists
12. u: 3 Cleaning Lady <reflect, no magic room>
a. No Magic, watch the mana.
13. n: 3 Cleaning Lady
14. n: 4 Cleaning Lady <magic room>
15. e: Mrs. McReady <not aggro>
B. The Wardrobe and Beyond
1. ent wardrobe, e, s: 3 Rats
2. e: 4 Rats
3. e: 4 Rats
4. s: 4 Rats
5. e, w, s, 2w: Gust Winds <not aggro, gustable, block>
a. Don't bother killing em. Gust awhole lot.
6. Equip Breathe Water EQ, all slide s: 4 somethings <assist, reflect,
aggro>
a. Next part's underwater. It's rough. Mobs reflect, won't be able
to quaff. If you've got an equipped druid, give him breathe water
and watch his mana.
b. Next part's all sink rooms til you get to the last room.
*note: last time I went thru, some of the following were off. The
directions are solid, just not sure if it's 3 or 4 mobs in some
rooms. Either way, it's gonna be either 3 or 4, no more, no less*
7. E: 3 somethings
8. u: 3 somethings
9. E: 3 somethings
10. W: 3 somethings
11. W: 3 somethings
12. D: 4 somethings
13. E: 3 somethings
14. S: 4 somethings
15. D: 4 somethings
16. W: 3 somethings
17. S: 3 somethings <end of sink rooms, 1 of them has a key>
18. Unlock/open sheet, u (magic room, next few aren’t)
C. Storming the Castle
1. 2n: 2 barriers <aggro, reflect, no magic>
a. Note: Most of this is no magic rooms. When low on HP/Mana, go back
to the room south, take time to heal. Also, most mobs maim around
here, so watch your EQ.
2. N: 3 barriers
3. N: Wall <reflect>
4. E: Wall
5. 2w: wall
6. 3e: 2 Wolf Pack
7. n: Wolf Pack, Maugrim <reflect>
8. s, 3w, n: Castle Guard, *A ring of keys*
D. The White Witch
1. unlock/open gate e, e: 3 Stone Giants <aggro w/out rune, assist, reflect,
hit hard>
2. open door n, n: 3 Stone Giants <same thing>
3. s, unlock/open stairwell, u, s: Castle Guard
4. all slide e: White Witch <reflect, aggro>
E. The Infamous Servants of Narnia
1. OK, this next part totally sucks. On the other side of the portal in
this room is servants; a whole ton of em. Servants aren't aggressive
thru rune, and have relatively low HP; the big problem is that THEY
STEAL REALLY FAST. In fact, your character will be stripped of EQ
WITHIN A ROUND! To confound the matter, they also breathe fire, so if
you were stripped, killed a servant and autolooted, chances are the next
one will burn all your gear. By the way, servants also assist and gas,
so if you try to kill one and it takes longer than a round, you're toast.
2. More servants to the north. From there, clear the path to the west and
you're ok. There's also some to the east branch as well; you don't have
to go there, just make sure nobody accidentally walks into there or flees.
3. Once the servants are dead, have the group enter portal; The path is n,
2w, n: Guard <aggro, sacs>, *Key*
4. s, open kitchen s. Now another fun part
a. South is a slide; there's a cloaked mob that has to die in the
slide. Problem is, you can't fight in a slide room.
- Unless you have no rune of protection; then the mob will
attack you, uncloak, and you can fight it.
- But that's only 1 character; everyone else will keep sliding
silly.
b. Best solution? First, send a non-rune char w/ max wimpy to uncloak
the cook. Once you flee out, the non-rune char's job is done.
Next, break out the Black Scimitars. It's a cute little weapon from
Avatar Graveyard; it automatically forces you to attack any mob in
the room! Anyone w/ scimitars should wield, wimpy up, and slide.
You'll attack the cook, even if you're in a slide room. Just
attack, flee, quaff, go back for more.
5. Once the Cook's dead, slide back to the rest. Then send a char 2e, s, to
get the *key* from the corpse, then back n, 2w to meet up w/ the group.
F. Past the Narnians
1. OK, another fun part. go N, unlock/open door. Send only a naked,
cloaked druid for this next part; have everyone else sit, and close the
door after the druid goes in.
2. Mr. Druid's gonna have to move fast. Aggro mobs here that see cloak.
3. Run e, n, 2e, n. If you're not dead, you'll be in a room with no visible
exits. That's good, cause there's a door to the east.
4. Now, have everyone _except_ the druid in the no exit room recall, then
have that druid summon them all in. When you're all there, unlock door
e, e, and SIT!
G. The Throne Room, aka How I got My EQ Sacced
1. OK, congrats for getting this far. Now for the tough part.
2. There's 5 mobs in the room. I'm gonna list em as follows:
1. Royal Jester <not aggro, scavenges>
2. Queen Lucy <aggro thru rune, maims>
3. Queen Susan
4. King Edmund <aggro thru rune, maims>
5. King Peter <aggro w/out rune, sacs!>
Note: No magic room, naturally.
3. So, what do you do? BEEP! Time's up!
a. First, make sure everyone's got rune. Equinoxing a druid or 3
wouldn't hurt either.
b. You're gonna have to split on Lucy and Edmund first off. They're
the aggro thru rune ones, which makes them the bad ones. Get the
splits down, go in stunning using their names! (not mob, dummy)
c. Edmund's dispellable, btw. Have a druid dispel him when you go in.
d. OK, next. Once Lucy and Edmund are dead, go after Peter. He sacs,
so he must die quickly. Odds are that Lucy and Edmund maimed a ton
of EQ off you. Hopefully, the Jester picks it up first (he's like a
cleaner); but if Peter gets it first, he's gotta die before he can
sac.
e. Now that Peter's dead, finish Susan off at your leisure. Then do
the Jester; get any EQ from him or the corpses he's carrying.
4. Last bit. Send a char w, pick/open chest, get all. There's about 80
million coins in treasure in there.
5. e, s, recall.
EQ Mobs
Maugrim: Maugrim's Shadow (AC 9, HR 4/HP 50 Badge)
White Witch: Crown of Frost (AC 20, 7/5 Head)
Lucy: Bottle made of diamond (Miracle Staff)
Edmund: Crystal Ring of Power (AC 12, 5/7 Ring)
Random EQ (Level: Saintly)
Susan: Quiver of Arrows (HR 6/HP 100 Arm/Container),
Large Grey Bow (key for quiver)
Peter: Gold Hilted Sword (7/7 3-Attack Slash Weapon)
Shield of the Lion (DR 6/Armor -30 Shield)
Mighty Roar of the Lion (AC 12, 5/5 Worn almost anywhere)